Skip to content
Kidegneers

Programs

Off the drawing board.

Every program starts as curiosity and ends as something a student built with their own hands. Here's what they'll make.

Class 1 to JHS

Robotics

Design, build and program real robots.

Students snap together motors, gears and sensors, then write the code that brings their machines to life.

What they build

  • Motorized rovers
  • Line-following bots
  • Sensor-driven machines

Class 2 to JHS

Software Development

From the first line of code to a working app.

Block by block, then keyboard first. Students learn to think logically, break problems down and build software they can run and share.

What they build

  • Animated stories
  • Mini games
  • Their first real app

Class 3 to JHS

Virtual Reality

Step inside worlds they could never reach.

Headsets on. Students explore the solar system, the inside of a volcano or a single cell, then design simple worlds of their own.

What they build

  • Guided VR expeditions
  • 360° scenes
  • Interactive walkthroughs

Class 4 to JHS

3D Printing

Turn an idea into something they can hold.

Students sketch an idea, model it on screen and watch the printer turn it into a real object.

What they build

  • Name tags and keyrings
  • Simple models
  • Parts for their robots

Run these programs at your school.

We bring the kits, the devices and trained instructors. You bring the curious kids.