Programs
Off the drawing board.
Every program starts as curiosity and ends as something a student built with their own hands. Here's what they'll make.

Class 1 to JHS
Robotics
Design, build and program real robots.
Students snap together motors, gears and sensors, then write the code that brings their machines to life.
What they build
- Motorized rovers
- Line-following bots
- Sensor-driven machines

Class 2 to JHS
Software Development
From the first line of code to a working app.
Block by block, then keyboard first. Students learn to think logically, break problems down and build software they can run and share.
What they build
- Animated stories
- Mini games
- Their first real app

Class 3 to JHS
Virtual Reality
Step inside worlds they could never reach.
Headsets on. Students explore the solar system, the inside of a volcano or a single cell, then design simple worlds of their own.
What they build
- Guided VR expeditions
- 360° scenes
- Interactive walkthroughs

Class 4 to JHS
3D Printing
Turn an idea into something they can hold.
Students sketch an idea, model it on screen and watch the printer turn it into a real object.
What they build
- Name tags and keyrings
- Simple models
- Parts for their robots
Run these programs at your school.
We bring the kits, the devices and trained instructors. You bring the curious kids.
