Classroom

Curriculum

What they build, week by week

No mystery, no filler. Here's exactly what a student designs and builds across a 12-week term — each session ends with something real.

01Week

Meet Your Robot

Assemble a simple driving base and give your robot a name.

  • Parts & frames
  • Motors
02Week

Make It Move

Program your robot to drive forward, reverse, and spin in place.

  • Sequencing
  • Loops
03Week

Sensing the World

Add a distance sensor and watch your robot 'see' the walls.

  • Inputs
  • Sensors
04Week

The Obstacle Avoider

Code a robot that stops and turns before it bumps into anything.

  • If / then
  • Conditionals
05Week

Follow the Line

Use a color sensor to chase a winding track around the floor.

  • Calibration
  • Feedback loops
06Week

Robot Reflexes

Make your robot react to a clap, a button, or a flash of color.

  • Events
  • Triggers
07Week

Gears & Power

Build a geared arm that lifts far more than the motor could alone.

  • Mechanics
  • Gear ratios
08Week

The Claw

Design a grabber that picks up and drops small objects on command.

  • Actuators
  • Design
09Week

Maze Runner

Plan and program a path that solves a taped-floor maze.

  • Algorithms
  • Planning
10Week

Code Your Game

Turn your robot into a controller for a mini on-screen game.

  • Logic
  • Variables
11Week

Invent-It Challenge

Dream up and prototype your own machine to solve a real problem.

  • Design thinking
  • Iteration
12Week

Showcase & Demo Day

Polish your build and present it to family and friends.

  • Communication
  • Confidence

Curious what your students could build?

We adapt the journey to every age group and ability.

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