Meet Your Robot
Assemble a simple driving base and give your robot a name.

12-week journey
Here's a representative beginner curriculum for ages 5–14. Each session names what students actually make — so progress is something you can see, hold, and show off. We adapt the pace and content to your school's goals.
Assemble a simple driving base and give your robot a name.
Program your robot to drive forward, reverse, and spin in place.
Add a distance sensor and watch your robot 'see' the walls.
Code a robot that stops and turns before it bumps into anything.
Use a color sensor to chase a winding track around the floor.
Make your robot react to a clap, a button, or a flash of color.
Build a geared arm that lifts far more than the motor could alone.
Design a grabber that picks up and drops small objects on command.
Plan and program a path that solves a taped-floor maze.
Turn your robot into a controller for a mini on-screen game.
Dream up and prototype your own machine to solve a real problem.
Polish your build and present it to family and friends.
We tailor the curriculum to your grade levels and schedule. Let's build a plan that fits your school.
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