Curriculum
What they build, week by week
No mystery, no filler. Here's exactly what a student designs and builds across a 12-week term — each session ends with something real.
Meet Your Robot
Assemble a simple driving base and give your robot a name.
- Parts & frames
- Motors
Make It Move
Program your robot to drive forward, reverse, and spin in place.
- Sequencing
- Loops
Sensing the World
Add a distance sensor and watch your robot 'see' the walls.
- Inputs
- Sensors
The Obstacle Avoider
Code a robot that stops and turns before it bumps into anything.
- If / then
- Conditionals
Follow the Line
Use a color sensor to chase a winding track around the floor.
- Calibration
- Feedback loops
Robot Reflexes
Make your robot react to a clap, a button, or a flash of color.
- Events
- Triggers
Gears & Power
Build a geared arm that lifts far more than the motor could alone.
- Mechanics
- Gear ratios
The Claw
Design a grabber that picks up and drops small objects on command.
- Actuators
- Design
Maze Runner
Plan and program a path that solves a taped-floor maze.
- Algorithms
- Planning
Code Your Game
Turn your robot into a controller for a mini on-screen game.
- Logic
- Variables
Invent-It Challenge
Dream up and prototype your own machine to solve a real problem.
- Design thinking
- Iteration
Showcase & Demo Day
Polish your build and present it to family and friends.
- Communication
- Confidence
Curious what your students could build?
We adapt the journey to every age group and ability.
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