A maker workbench with a LEGO robot, a laptop running code, a circuit board, and a pegboard of tools

12-week journey

A term that builds real skills, week by week.

Here's a representative beginner curriculum for ages 5–14. Each session names what students actually make — so progress is something you can see, hold, and show off. We adapt the pace and content to your school's goals.

1Week 1

Meet Your Robot

Assemble a simple driving base and give your robot a name.

Parts & framesMotors
2Week 2

Make It Move

Program your robot to drive forward, reverse, and spin in place.

SequencingLoops
3Week 3

Sensing the World

Add a distance sensor and watch your robot 'see' the walls.

InputsSensors
4Week 4

The Obstacle Avoider

Code a robot that stops and turns before it bumps into anything.

If / thenConditionals
5Week 5

Follow the Line

Use a color sensor to chase a winding track around the floor.

CalibrationFeedback loops
6Week 6

Robot Reflexes

Make your robot react to a clap, a button, or a flash of color.

EventsTriggers
7Week 7

Gears & Power

Build a geared arm that lifts far more than the motor could alone.

MechanicsGear ratios
8Week 8

The Claw

Design a grabber that picks up and drops small objects on command.

ActuatorsDesign
9Week 9

Maze Runner

Plan and program a path that solves a taped-floor maze.

AlgorithmsPlanning
10Week 10

Code Your Game

Turn your robot into a controller for a mini on-screen game.

LogicVariables
11Week 11

Invent-It Challenge

Dream up and prototype your own machine to solve a real problem.

Design thinkingIteration
12Week 12

Showcase & Demo Day

Polish your build and present it to family and friends.

CommunicationConfidence

Want this in your classrooms?

We tailor the curriculum to your grade levels and schedule. Let's build a plan that fits your school.

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